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Packages that use java.awt | |
java.applet | Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context. |
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images. |
java.awt.event | Provides interfaces and classes for dealing with different types of events fired by AWT components. |
java.awt.image | Provides classes for creating and modifying images. |
javax.microedition.xlet | Provides interfaces used by applications and the application manager to communicate. |
Classes in java.awt used by java.appletComponent
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A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. Container
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A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. Dimension
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The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object.Image
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The abstract class Image is the superclass of all
classes that represent graphical images.MenuContainer
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The super class of all menu related containers. Panel
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Panel is the simplest container class. |
Classes in java.awt used by java.awtAdjustable
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The interface for objects which have an adjustable numeric value contained within a bounded range of values. AlphaComposite
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This AlphaComposite class implements the basic alpha
compositing rules for combining source and destination pixels to achieve
blending and transparency effects with graphics and images.AWTEvent
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The root event class for all AWT events. Checkbox
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A check box is a graphical component that can be in either an "on" ( true ) or "off" (false ) state.CheckboxGroup
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The CheckboxGroup class is used to group together
a set of Checkbox buttons.Color
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The Color class is used encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace .Component
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A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. Composite
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The Composite interface
defines the methods to compose a draw
primitive with the underlying graphics area.Container
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A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. Cursor
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A class to encapsulate the bitmap representation of the mouse cursor. Dialog
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A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. Dimension
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The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object.Event
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Event is a platform-independent class that
encapsulates events from the platform's Graphical User
Interface in the Java 1.0 event model.EventQueue
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EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes. Font
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The Font class represents fonts.FontMetrics
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The FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen.Frame
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A Frame is a top-level window with a title and a border. Graphics
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The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images.Graphics2D
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This Graphics2D class extends the
Graphics class to provide more sophisticated
control over
graphics operations.GraphicsConfiguration
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The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor.GraphicsDevice
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The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment.GraphicsEnvironment
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The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform.GridBagConstraints
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The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class.Image
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The abstract class Image is the superclass of all
classes that represent graphical images.Insets
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An Insets object is a representation of the borders
of a container.ItemSelectable
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The interface for objects which contain a set of items for which zero or more can be selected. LayoutManager
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Defines the interface for classes that know how to layout Containers. LayoutManager2
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Defines an interface for classes that know how to layout Containers based on a layout constraints object. Menu
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A Menu object is a pull-down menu component
that is deployed from a menu bar.MenuBar
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The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame.MenuComponent
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The abstract class MenuComponent is the superclass
of all menu-related components.MenuContainer
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The super class of all menu related containers. MenuItem
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All items in a menu must belong to the class MenuItem , or one of its subclasses.MenuShortcut
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A class which represents a keyboard accelerator for a MenuItem. Point
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A point representing a location in (x, y) coordinate space, specified in integer precision. Polygon
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The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space.PopupMenu
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A class that implements a menu which can be dynamically popped up at a specified position within a component. Rectangle
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A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height.Shape
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The Shape interface provides definitions for objects
that represent some form of geometric shape.SystemColor
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A class to encapsulate symbolic colors representing the color of GUI objects on a system. TextComponent
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The TextComponent class is the superclass of
any component that allows the editing of some text.Toolkit
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This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. Transparency
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The Transparency interface defines the common transparency
modes for implementing classes.Window
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A Window object is a top-level window with no borders and no
menubar. |
Classes in java.awt used by java.awt.eventActiveEvent
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An interface for events that know how dispatch themselves. Adjustable
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The interface for objects which have an adjustable numeric value contained within a bounded range of values. AWTEvent
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The root event class for all AWT events. Component
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A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. Container
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A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. ItemSelectable
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The interface for objects which contain a set of items for which zero or more can be selected. Point
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A point representing a location in (x, y) coordinate space, specified in integer precision. Rectangle
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A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height.Window
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A Window object is a top-level window with no borders and no
menubar. |
Classes in java.awt used by java.awt.imageGraphics
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The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images.Graphics2D
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This Graphics2D class extends the
Graphics class to provide more sophisticated
control over
graphics operations.Image
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The abstract class Image is the superclass of all
classes that represent graphical images.Transparency
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The Transparency interface defines the common transparency
modes for implementing classes. |
Classes in java.awt used by javax.microedition.xletContainer
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A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
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